Showing posts with label stroke approximation. Show all posts
Showing posts with label stroke approximation. Show all posts

Thursday, 28 February 2008

Success!

This is like a "Eureka moment" for me right now; I have just successfully finished writing my first sketch processing algorithm on for the DS app.

The current system is using a basic feature point identification system, similar to the initial stages of Stroke Approximation.

I haven't timed the process yet but the output seems as instant as could be, which is good news. Woo!

Here's a screen shot of it processing a star I drew. Black squares are the identified feature points.

Thursday, 21 February 2008

Sketch Processing in Games

Sketch Processing is the system of taking input data from an a device such as a touchpad and transforming the original raw data into a chosen output.

I am currently undertaking a project in which I am attemptng to implement several sketch processing techniques in a Nintendo DS application in order to analyse the possibilities and extents of the technologies within a gaming environment.

So far I have researched and analysed existing techniques spanning the subject and chosen a few to implement in my DS application.

I will be looking into:
  • Stroke Approximation with Average Based Filtering.
  • Scale Space Filtering.
  • Least Square Fit Fluid Sketching.
  • $1 Recognizer.
In further blogs I intend to go into more detail on each of these techniques.