I am currently undertaking a project in which I am attemptng to implement several sketch processing techniques in a Nintendo DS application in order to analyse the possibilities and extents of the technologies within a gaming environment.
So far I have researched and analysed existing techniques spanning the subject and chosen a few to implement in my DS application.
I will be looking into:
- Stroke Approximation with Average Based Filtering.
- Scale Space Filtering.
- Least Square Fit Fluid Sketching.
- $1 Recognizer.
1 comment:
Fucking brilliant - I don't understand most of it but it looks impressive.
Your dad
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